Consumer Industry
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The Consumer Industry is a direct upgrade to the vanilla Light Industry and is unlocked by completing the Consumer Goods Production technology. It otherwise functions as a more efficient version of the prior industry, being able to produce both Domestic Goods and Luxury Goods. If the player has a Free Port, it will also produce Recreational Drugs while demanding both Organics and Heavy Machinery.
It can be further refined by using either a Story Point and/or AI Cores. Additionally, it can accept the Biofactory Embryo special item.
- Story Point: Increases Industry Production by (+1) Domestic Goods/Luxury Goods. If the colony is a Free Port, it will also affect any Recreational Drugs.
- Gamma Core: Reduces Demand by (-1) Heavy Machinery/Organics.
- Beta Core: Reduces Demand by (-1) Heavy Machinery/Organics and reduces Upkeep by 25%.
- Alpha Core: Increases Industry Production by (+1) Domestic Goods/Luxury Goods. If the colony is a Free Port, it will also affect any Recreational Drugs. Reduces Demand by (-1) Heavy Machinery/Organics and reduces Upkeep by 25%.
- Biofactory Embryo: Increases Industry Production by (+2) Domestic Goods/Luxury Goods. If the colony is a Free Port, it will also affect any Recreational Drugs.
Name | Graphic | Cost / Time | Base Upkeep | Production | Demands | Notes | Special Items |
---|---|---|---|---|---|---|---|
Consumer Industry |
|
500,000¢ / 120 Days | Colony Size * 5,000¢ | Domestic Goods (Size + 2)
Luxury Goods (Size) Recreational Drugs If a Free Port (Size) |
Organics (Size + 2)
Heavy Machinery (Size) |
Tier III Light Industry | Biofactory Embryo |