Fishery
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The Fishery is a Primitive Farming industry which replaces the initial Aquaculture Industry from the base game as the first accessible agriculture structure. It requires no technology to unlock and can be constructed on any planet surface which has an atmosphere and is a Water world, otherwise it is replaced by Monoculture Plots.
It can be further refined by using either a Story Point and/or AI Cores.
- Story Point: Increases Industry Production by (+1) Food.
- Gamma Core: Reduces Demand by (-1) Heavy Machinery.
- Beta Core: Reduces Demand by (-1) Heavy Machinery and reduces Upkeep by 25%.
- Alpha Core: Increases Industry Production by (+1) Food. Reduces Demand by (-1) Heavy Machinery and reduces Upkeep by 25%.
Name | Graphic | Cost / Time | Base Upkeep | Production | Demands | Notes |
---|---|---|---|---|---|---|
Fishery |
|
1,500¢ / 25 Days | Colony Size * 1,500¢ | Food (Size) | Heavy Machinery (Size - 3) | Primitive Replacement to the Vanilla Industry: Aquaculture |